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Darth Fahza

Game Design

In Farmageddon, you are Farmer Pete, and Martians have invaded your farm and wreaked havoc all over the darn place. They also kidnapped your wife, Petunia and let all your livestock loose. I hate Martians. Now you get to run through the mess left behind to gather up your stuff (chicken eggs, chickens, piggies, and more), get rid of the Martian invader hordes, and find your beloved Petunia. You can also play Petunia, and play to rescue Pete (go casual gamer female demographic, go!) Along the way you find some pretty cool power-up gizmos and do-hickeys that the stupid Martians leave all over the place. Sometimes you need to get through the Martians to get the cool gizmos. You are armed with your trusty spade, which you can use to dig holes to trap the Martians or get to hard-to-reach areas, slide down ropes or whack Martians over the head, yeah! If you're lucky you'll get your hands on some Martian RayGuns. Sadly, the Martians self-destruct when you whack 'em, so you'll have to figure out how to get their RayGuns for yourself.

Tech Notes:

Farmageddon is a side view (non-scrolling) 2d platformer. The idea is to re-create Lode Runner, in which you run around picking up things and avoiding bad-guys by digging holes that they fall into. The holes fill up over time, buring who ever is in them. Bummer. But you and the baddies respawn etc. After you pick up all the tokens, the escape to the level appears, and you need to avoid the baddies to get there and escape. I will be doing all that and more.

One key game play element is "adaptive terrain". You get to mess with the maps with your spade, ray guns etc. And the map will adapt accordingly (stuff will fall down). I also want the player to be able to expose new aspects of the map by destroying or altering what is there upon load.

The other feature I will have is a graphical level editor, to build my levels, and allow players to build their own custum levels. Sort of a mod feature there.

I don't plan any multi-player version right now, but I plan to have all the basic game elements, like splash screen, menu, editor level loads and saves and testplay. I might even let the players save a game in-progress, but I haven't decided for sure on that one. Perhaps that violates casual (arcade style) game experiences. ??? I dunno.

References:

I want to point out some great reading materials I found. These helped me work out my Game design, and I will be using them for Level Design as well.

Published Friday, October 06, 2006 10:56 PM by Darth Fahza

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About Darth Fahza

I've been programming Websites for 5 or 6 years, the last three years in DotNet. Last year I learning C++ for game development. I wrote a simple Pong game in C++ and a game for my toddle son to play with safely on the keyboard. I'm now going into XNA as my focus is on smaller casual games, which should be able to run in C#. I also want to play my games on my Xbox 360, sweet! I can see that eventually I will start writing Tutorials, as they have been such a huge help for me. I hope to get the hang of Tutorial writing though this contest.

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